Just decided to flip through your gallery again... I like this one quite a bit. The texture is marvelous. Some complain about the asteroids and the rings... But I think that it is the texture that really makes or breaks a spacescape. An awesome, relistic planet surface can make up for so much! This gas texture is possibly the best I have ever seen. A definite .
I have always know that the liquify tool is the best candidate for making gas giants, But you have mastered it to the point where this is the first gas giant in a piece of space art I have seen where I mistook the texture for a photo of Jupiter. Gas giants are a rare sight in space art on DA and I think people are discouraged from making them due to the difficulty of making a gas giant look like more than a marbelised sphere.
I think the transition from light to dark on the planet is a bit too soft, but maybe the haze absorbing the light is the reason for that.
Excellent work. Exciting as multi-hued space illustrations are, it's nice to see someone show how gorgeous it is in monochrome. The planet looks flat, but I think that's the way gas giants are supposed to be.
There do seem to be some problems with your rings. For one, linear as rings are, they aren't quite so evenly spaced apart, nor similar in width. I'm not certain where you were trying to go with the speckles (I know rings are made of dust and small particles, so maybe you were trying to illustrate that), but they don't match the rest of the illustration. I'm not certain how better to explain it. Maybe if you had just used speckles to illustrate the rings, it would look more put together- where the light hits the rings and they disappear but for the speckles looks really cool. But the combination of flat rings and speckles just doesn't look right.
And lastly, the shadowed part of the rings looksa bit too solid, while the flip side looks distressing translucent. I think you need to find a happy medium between the two.
One final thing- the major light is from behind the planet, while the shadow of the planet on the rings makes the source out to be from the lower left. On the whole, nothing major; but something that makes us perfectionists twitch. (I'm guilty of it myself.)
Don't let the criticism get to you- I think it's amazing and wish I had the talent for it.
Oh my god, you made this picture? For the record, I have this picture printed out and up on my wall next to dv81's Zeniab. What a fantastic picture, because I saw this on the internet a few weeks ago, loved it, but never found the artist who made it. What absolutely breathtaking work, definitely a favorite and I will be watching you my friend. Keep it up!
I say nearly because of one thing. it has to do with the shadin on the rings. see the sun is far off and nearly behind the gasgiant. so the shadows on the rings should be nearly up in front of the planet. not to the side. unless of course theres another source of light far off to the left we can see lol
otehr than that man this is astounding piece of work and cant stop lookin it over. the detail on the planet is insainly realistic man.
and as I always say, "Keep it up!!"
A wonderful effort in realism. No one... I mean no one... touches you and Sam in this area (terraspace work excluded as thats a whole other ball of wax). There is a great complexity to this image inspite of it's subtle simple nature. The lighting dynamic works well here and should anyone need it, this image is a staple of how it should work. My only quam comes from an old eye who is a stickler for the minute detail so don't take this observation to much as a critique as much as it is an observation. On the north-eastern side of the planet I notice the ring work embeds a bit into the shadow of the night side. Thats a just a minor layout flaw I find.
I do, however, have one suggestion for you (And I hope you can get something out of it as I'm not quick to offer criticism or critique). Take a browse through your files on your HDD....
What do you see?
I'll riddle it out this way. Take what you see in front of you and rethink it. I see great strides in your ability and talent. Now take box of tools you've built and flip it upside down and figure out how to reshape them for brilliant new ideals and compositions. Your biggest asset right now is your ability to see the true ideal of realism. Now what is left is to explore new ways to present that ideal.
Right now I see many single planets and space and constant tinkering with light (which is the way it should be mind you. ) but from what I see in front of me you've accomplished certain goals and you should seriously think about the next ones. Look over your HDD and see what you've got... what you have accomplished and where you have come from.
From that point... retool and rethink presentation.
A good example I could share would be a personal experience... I sat one day and tried to focus on what I had done and what I could do to "up the ante" so to speak. I realized the work I was doing was technically sound but I needed some new approach. From this re-evaluation "Escape" was born. I have yet to see a work in this genre where the entire background is a planet itself, thus for me myself I accomplished what I wanted to do.
All I can say is from where you stand right now all that is truly left is your own innovation of your work.
Its comments like yours that make me continue to create art. Im glad that you take your time to study my piece, find my flaws and give me tips on what I can do next. As for what you said, I will look through my HDD and hopefully I will be able to get some new ideas. Your words continue to inspire me, thanks again Brandon.
ohhh, I love the texture and the lighting. I don't like the asteroids either, but bleh
at what resolution did you make the texture? The liquify tool is a bitch at high res. It devours RAM
Good work man!